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E Interact
Tap Space on / off; [ ] tap rate, or − / + on the pipe (with a block in hand they change the piece instead); n nitro (four times full); drag the pipe (or ✥ above it) to move it; t then arrows walks it. p pause, r reset, c cubes / smooth surface.
Part b a piece follows the mouse (last kind from Part ▸; Boat, Brick, Concrete, Dirt; concrete first; eight at most) — right click to set it down, left click to break one you placed; brick / concrete / dirt, a hand can grab; a boat you get in with E, sit, WASD drives it (Ctrl or double-tap W to zip), Shift or E again gets out. Brick / concrete / dirt sink and, settled, join the land at the size they spawned (a row of concrete is a dam; nitro washes it out, dirt gives easily). d diverter, a stone set in the water (from the orbit view — walking, D strafes); then ↑ ↓ ← → walk PgUp PgDn - = taller / shorter, < > narrower / wider, a third of a block a step; up to one full block; or drag it by its handle.
Hand What is in the hand decides what the two mouse buttons do. Part ▸ picks it (Brick, Concrete, Dirt, Ground); walking, the nine-slot bar at the bottom shows it and 1–9 or the mouse wheel pick a slot. A slot shows the PIECE it would set down, drawn from the same shape the world builds. [ ] (or the two buttons over the bar) change that shape — nineteen of them, smallest to largest, the stairs and slopes last — and r turns it a quarter, which is what aims a stair or a slope. The face you are pointing at lights up, and the piece you would set down is drawn there, see-through, before you click — rust-coloured when it would not go. R turns it a quarter (with a block in hand; empty-handed R still resets). Right click sets the held block against that face, left click breaks the piece whose surface you clicked, at any height and from any side. On bare land, left click drops that column to the part you clicked; hold Ground instead and left click digs the whole aimed block down a part, right click fills it up a part. This works from the orbit view too: point at the map and click. A press that moves is still the camera. Ctrl+Z undoes the last edit, Ctrl+Shift+Z puts it back.
Player w walk: a figure in the scene; W A S D move (W is away from the camera; toward it in face-you), Space jump / rise, Ctrl sprint (or double-tap W) — same zip in a boat, Shift sneak (crouch) / descend. Showcase: click the pad under a floating brick to change brick / concrete / dirt / wood. On a controller: LT places, RT breaks, LB or RB grabs, B sneaks, left stick click sprints. On a phone: tap a cube to place, press and hold it to break. E grab / use — the near hand reaches; touching a wall, prop, part or a − / + disc grabs or pushes it; on a boat, E sits you in, WASD drives, Shift or E again gets out. Part ▸ Dirt / Brick / Concrete while walking: the cube follows the mouse in the hoop; right click (not a drag) sets it against the face you pointed at, left click breaks a piece you placed; click-drag still hauls a piece already down; Esc leaves first person or face-you (the figure stays); two-part steps, no higher; water is slower and pushes: a strong current sweeps the figure off its feet until it lands or the water slackens; X flop (silly bounce; hold to stay down); F5 v cycle first / behind / face-you (Minecraft's F5 order; F5 will not reload); Player ▸ Camera: Iso is a flat view that follows the figure, First its eyes; Recenter (the + menu) looks at it. Drag to look around. Player ▸ Figure builds it: legs, torso (height, width, depth), head, arms. Settings ▾ Keyboard and pad lists every key for this computer or phone, and the Xbox pad.